

Unfortunately, it's not an auspicious start. Naturally, this begins with Super Mario Bros., where the Mario legend really started and recreated in 16-bit colour here.

The best approach is to take a look at each game on Super Mario All-Stars individually and assess any meaningful differences, advantages and disadvantages. We're going to assume you're familiar with the NES Mario titles – after all, you are a Nintendo fan – and we wouldn't want to waste space explaining the basic mechanics of such widely-played classics. So, the question arises – why play All-Stars on the SNES app when the originals are very much accessible? Now, though, the original NES titles – including Lost Levels – aren't just widely available at an affordable price they're right there on the Switch's NES Online app. That made it an invaluable and unprecedented package. To play these games back then, it was either via the NES and original copies, or All-Stars. 2, presented here as Super Mario Bros.: The Lost Levels. Not only that, but each game had been remade brand new and totally redrawn graphics taking advantage of the rich colour palette of the Super Nintendo, a save feature for each game and – best of all – the first western release of the Japanese Super Mario Bros. This was a compilation of a generosity never-before-seen goodies, packing in the stone-cold classic NES titles Super Mario Bros., Super Mario Bros. On its mid-1993 bow, Super Mario All-Stars was greeted with the sort of rapturous praise usually reserved for pontiffs, or a new Daft Punk album. Now that SNES games are available on Nintendo Switch Online, we've decided to revisit each of them in a fresh review.
